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mythmeregames

mythmeregames

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Products

  • Baron's Gambit (Swords & Wizardry Adventure) - PDF — Recruited by the Baron of Cat's Cradle, the characters are tasked with investigating the deaths of some guardsmen in a small hamlet known as Baron's Gambit. They will end up exploring the ruins of an abandoned temple in search of a strange foe, and uncovering a secret that could make them quite rich ... provided they survive. Baron's Gambit is an introductory adventure for first level characters.
  • Domain of Heryngard — The Domain of Heryngard is the first book in the developing Mythmere Games World of Heryngard. It’s a combination hex-crawl and adventure roughly analogous to the old Judges' Guild style of campaign supplements. The book contains a portion of a megadungeon, the Uldra Cthon, which will be developed more fully as a separate book. It is also the location of the Free City of Heryngard, another area for future expansion. Heryngard is also the location of the adventure module Tomb of the Iron God, a f
  • Eldritch Weirdness - PDF — This is a 25 page compilation of the three Eldritch Wizardry books, containing: Book One: 30 optional spells to inspire your imagination. All these spells are described in the S&W format, so they’re less detailed and more open-ended than you’ll find in most fantasy role-playing games. Book Two: a set of tables for generating magic-related ideas for spells, items, and artifacts. Book Three: Sources for boosting and channeling magical power. Three modes are covered: Ley Lines, Point Sources, a
  • Swords & Wizardry Bundle — Get a $15 savings when you buy all 3 Swords & Wizardry Books + the GM Screen! 1 x Swords & Wizardry Complete Revised Hardcover Book 1 x Swords & Wizardry Book of Options Hardcover Book 1 x Swords & Wizardry Fiends & Foes Hardcover Book 1 x GM Screen
  • The Nomicon — Good naming is possibly the single most important aspect of worldbuilding. Names are out front and player-facing from the moment you introduce your world setting, and they can make or break the first impression your players have about the world. Good names can make a medium-quality world seem excellent, and drab names can make an excellent world seem much less so to the players. Keep in mind, though, that over-complicated names might sound great until you realize that your players can't remember
  • Tome of World Building — This sourcebook for world creation is system-neutral, and can be used with any fantasy roleplaying game, of any edition. The Tome of World Building is written by ENNIE-award winning author Matt Finch, author of the critically-acclaimed Tome of Adventure Design. Using the Tome of World Building, you can create fantasy worlds quickly and fill them out with a wealth of detail from the random-generation tables in this book. This book contains advice, real-world facts, systems, and LOTS of random gen

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  • Online booking — Detected from public website navigation or discovery metadata.
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Directory status

Registry verification: Not Registry Verified

Directory score: 83

Public source evidence